BG3: Discovering the Suspicious Sound in Moonrise Towers Prison

To unearth the source of the mysterious sounds, head to the main hall and engage in conversation with Mig, an orc who's irked by peculiar noises resembling meat. Despite skepticism from others, Mig's complaints unveil a clue. Direct your attention to the fireplace adjacent to Araj's quarters, where an unusual mucus trickles down. This slimy trail marks the path you seek, just above the hearth. Proceed to the room opposite the throne hall entrance and veer left toward the ladder at coordinates X:-138, Y:-164. Ascend the ladder and leap to the spot beneath the dripping slime, revealing a Cracked Wall ripe for investigation.

Upon interaction, you face a choice: delve your hand into the crevice swarmed by tentacles or opt for retreat. Curiosity typically trumps caution, initiating a struggle against the encroaching appendages. Here, a test of Strength, Dexterity, or Sleight of Hand presents itself. Success affords escape, yet forfeits intriguing dialogue. Yielding to the pull, however, opens a discourse with the enigmatic Absolute itself. It unveils its subjugation by the Chosen Three, identifying you as the sole liberator. As the exchange concludes, the Dream Visitor advises resistance, though succumbing to the tentacles again carries no adverse effects.

Submit to the tug and find yourself whisked away to the illithid oubliette. Within this eerie realm, prepare to confront a cadre of Hook Horrors barring your path. Overcoming these adversaries propels you into the depths of Moonrise Towers Prison, steering your journey into unforeseen territory.

Tags: #Games #Baldur's Gate 3 #PC Gaming #Xbox #PlayStation

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