Norman Quest Lie or Truth in Dragon's Dogma 2

Venturing out of the chamber, we encounter a curious boy dodging a Norman's inquiries. With Norman pressing for information, we're presented with a moral quandary: should we lie or tell the truth?

Lying's Perks

Deceiving Norman secures gratitude from the boy, who promises a future meeting. Days later, we're reunited with him, triggering the Ornate Box Quest. Norman's pursuit halts, leaving the Seat of the Sovran Quest with the update: "You aided the young man's escape."

Completing the Ornate Box Quest involves purchasing the eponymous container and gifting it to Sven, the mysterious boy. Subsequent meetings yield valuable items like Jasper, the Ring of Accrual, and a Ferrystone.

Truth's Consequences

Truthfulness, however, comes at a price. Norman swiftly apprehends the boy, updating the Seat of the Sovran Quest to reflect our refusal to assist the fugitive. More significantly, this decision bars us from the Ornate Box Quest, denying us its unique rewards and gameplay opportunities.

The Rewards of Deception

Lying not only unlocks the Ornate Box Quest but also grants players access to Sven's stylish garb. This outfit proves invaluable in later quests, enhancing our character's capabilities.

Thus, while honesty may be the best policy in general, when faced with Norman's inquiries, the scales tip towards deceit. The rewards of lying far outweigh the consequences of truth, setting us on a path to valuable quests, rare items, and in-game advantages.

Tags: #Games #Dragon's Dogma 2

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