Best Druid Multiclass Choices & Builds: Barbarian 11/Druid 1 & Ranger 9/Druid 3
Druids in Baldur's Gate 3 are a multifaceted bunch, wielding the elemental powers of nature and forming deep bonds with animals. They're as comfortable flinging spells from afar as they are charging into battle, making them a versatile lot indeed. But when it comes to creating the ultimate BG3 Druid, the focus often shifts to bolstering their melee prowess. Regardless of their chosen Circle, be it the Land, Moon, or Spores, all BG3 Druids share a key ability: Wild Shape. This unique feature allows them to morph into various beasts, each offering its own set of skills and advantages in combat.
Embracing the Wild: Druid Subclasses
- Circle of the Land: For those who prefer spellcasting from a distance, this subclass offers additional spells tailored to their chosen terrain.
- Circle of the Moon: Melee combat enthusiasts rejoice, as this Circle amplifies the power of Wild Shape, providing access to exclusive buffs and forms like the Sabre-Toothed Tiger.
- Circle of the Spores: Support-oriented players will find solace in this Circle, which grants access to control spells and supportive abilities like Cloudkill and Spreading Spores.
Mastering the Craft: Druid Proficiencies
- Armor: Light, Medium, and Shields are all fair game for Druids.
- Weapons: From clubs to spears, Druids wield a variety of weapons with finesse.
- Saving Throws: Their mental fortitude shines through with proficiency in Intelligence and Wisdom.
- Skills: Druids can choose from a plethora of skills including Arcana, Animal Handling, and Survival.
A Journey of Growth: Druid Class Features
Level | Class Feature | Proficiency Bonus |
---|---|---|
1 | Spellcasting | +2 |
2 | Subclass/Circle Choice | +2 |
Wild Shape | ||
3 | Level 2 Circle Spells | +2 |
4 | Feat Choice | +2 |
Wild Shape (Deep Rothe) | ||
5 | Wild Strike | +3 |
Level 3 Circle Spells | ||
6 | Wild Shape (Owlbear, Panther) | +3 |
Subclass/Circle Feature | ||
7 | Level 4 Circle Spells | +3 |
8 | Feat Choice | +3 |
9 | Level 5 Circle Spells | +4 |
10 | Subclass/Circle Feature | +4 |
Wild Strike | ||
11 | - | +4 |
12 | Feat Choice | +4 |
Druids in Baldur's Gate 3 are not just spellcasters; they're shapeshifting masters of the wild, embodying the primal forces of nature in every aspect of their being.
In the mystical world of druids, understanding spellcasting is as vital as breathing. Let's dive into the enigmatic realm of Druid Spell Slots and Prepared Spells, unraveling their mysteries level by level. Picture this: as a fledgling druid at level one, you're armed with a modest spell repertoire. With your wisdom modifier in tow, you've got one prepared spell, along with knowledge of two cantrips. It's a humble beginning, but every great journey starts with a single step.
Moving up the ladder to level two, your spellcasting prowess grows, now boasting two prepared spells and expanding your cantrips known to a total of three. The world of magic begins to unfold before you, offering new avenues of exploration and discovery.
By the time you reach level three, you're truly hitting your stride. With three prepared spells and the addition of level one spell slots, you're starting to feel the weight of your potential. But wait, there's more! Level four brings further expansion, granting access to level two spell slots and an extra prepared spell, enriching your repertoire and versatility.
Stepping into level five, you're no longer a novice but a seasoned practitioner of the arcane arts. With the introduction of level three spell slots, your abilities reach new heights, offering a taste of the true power coursing through nature's veins. But the journey doesn't end there.
Level six brings even more depth to your spellcasting, with the addition of another level three prepared spell, signaling your growing command over the forces of nature. With each level, you're delving deeper into the mysteries of the cosmos, unlocking the secrets of the universe one spell at a time.
As you progress to level seven, eight, and nine, the pattern continues, with your wisdom modifier dictating the number of prepared spells you can wield, alongside an expanding array of spell slots. The culmination of your journey at level nine sees you harnessing the full breadth of your power, with access to level five spell slots and a total of nine prepared spells, a testament to your dedication and mastery of the druidic arts.
But the adventure doesn't stop there; levels ten through twelve usher in even greater heights of power and understanding. With each level gained, you're not just growing in strength but in wisdom, forging a deeper connection to the natural world and the magic that flows through it. So, fellow druid, embrace the journey, for the path of the spellcaster is as endless as the mysteries of the cosmos themselves.
In the realm of Baldur's Gate 3, Druids embrace diverse paths, including the Circle of the Land, Circle of the Moon, and the Circle of Spores. However, Circle of the Moon stands out as a formidable choice, harnessing the erratic essence of the moon to metamorphose into formidable creatures and primal elementals. These Druids excel in close-quarter combat, epitomizing the tenacity of a tank by swiftly shifting into formidable forms like Bears, Dire Ravens, and Sabre-Toothed Tigers with a mere Bonus Action. This shape-shifting prowess not only grants them a taunting ability but also boosts their hit points, making them an imposing force on the battlefield. While adept in melee, Circle of the Moon Druids also wield potent spellcasting abilities, ensuring versatility in their approach to combat. From Thorn Whip to Entangle and Shillelagh, they possess an arsenal to thrive in close quarters even when not in their beastly forms.
Circle of the Moon Subclass Features -- Level By Level
Circle of the Moon Druid Lvl 2 | Circle of the Moon Druid Lvl 4 | Circle of the Moon Druid Lvl 6 | Circle of the Moon Druid Lvl 8 | Circle of the Moon Druid Lvl 10 |
---|---|---|---|---|
- Wild Shape: Bear form | - Wild Shape: Dire Raven form | - Primal Strike | - Wild Shape: Sabre-Toothed Tiger form | - Wild Shape: Air, Earth, Fire, & Water Myrmidon forms |
- Combat Wild Shape | - Passive Ability | |||
- Wild Shape becomes a Bonus Action | - When in Wild Shape, attacks gain the Magic damage type | |||
- Lunar Mend | ||||
- Action | ||||
- Regain HP while in Wild Shape by using Spell Slots |
Best BG3 Druid Race: Half-Orc
The Half-Orc race stands out as one of the top choices in Baldur's Gate 3 for Druids who thrive in close combat. With unique racial passives like Savage Attacks and Relentless Endurance, Half-Orc Druids excel in tearing through adversaries with potent Critical Hits and a resilience that keeps them standing when others might falter.
Best Druid Backgrounds in BG3: Folk Hero or Outlander
Opting for the Folk Hero background bestows proficiency in Animal Handling and Survival, igniting natural inspiration for Druid characters. This background seamlessly aligns with the ethos of good-aligned Druids, fostering RP opportunities through acts of compassion towards animals, aiding others, and traversing the untamed wilderness. Conversely, the Outlander background, while lacking Animal Handling proficiency, offers prowess in Athletics and Survival, catering to a more versatile playstyle. This choice paints the Druid as a legendary wanderer, venturing far beyond local renown.
Best BG3 Druid Skill Proficiency Choices: Perception and Insight
Under the Folk Hero background, expertise in Animal Handling and Survival leaves room for skill acquisition in Arcana, Medicine, Nature, Perception, and Religion. Prioritize Perception for its knack in detecting vital environmental cues, coupled with Insight for enriching RP interactions. For Outlander backgrounds, proficiency in Perception and Insight may be lacking, making them ideal skill picks to complement this background's strengths. As a Druid, nurturing proficiency in Nature or Religion can enhance the RP depth, despite their lesser utility in-game.
Best Circle of the Moon Wild Shape: Owlbear
Druids unlock various Wild Shape forms as they progress, with Circle of the Moon builds widening their options. While Bears and Ravens serve well for initial levels, the Owlbear emerges as the apex choice at Level 6. Boasting formidable HP, strength augmentation, close-range AoE attacks, and the capacity to debilitate foes, the Owlbear reigns supreme as the backbone of an optimized BG3 Druid build.
Best BG3 Druid Feats: Alert, War Caster, and Savage Attacker
- Alert: Bolstering Initiative by +5 and granting immunity to surprise attacks.
- War Caster: Endowing Druids with advantageous Concentration saving throws and the ability to cast Shocking Grasp on foes attempting to flee melee range.
- Savage Attacker: Amplifying melee damage potential by rolling damage dice twice, favoring the higher of the two results.
Best Druid Ability Scores & Stat Distribution
STR | DEX | CON | INT | WIS | CHA | |
---|---|---|---|---|---|---|
Base | 10 | 14 | 16 | 10 | 16 | 8 |
Modifier | 0 | +2 | +3 | 0 | +3 | -1 |
In the realm of Circle of the Moon Druid builds, making the right choices at each level can significantly impact your journey. Let's delve into the best selections to maximize your potential:
Level 1:
- Recommended Cantrip Choices: Guidance and Thorn Whip
- Recommended Level 1 Druid Spell Choices: Entangle, Ice Knife, Healing Word, and Thunderwave
Level 2:
- Subclass Choice: Circle of the Moon
- Recommended Level 2 Druid Spell Choices: Faerie Fire
Level 3:
- Recommended Cantrip Choice: Shillelagh
- Recommended Level 3 Druid Spell Choices: Barkskin and Spike Growth
Level 4:
- Feat Choice: Alert
- Recommended Level 4 Druid Spell Choices: Moonbeam
Level 5:
- Recommended Level 5 Druid Spell Choices: Call Lightning
Level 6:
- Recommended Level 6 Druid Spell Choices: Daylight
Level 7:
- Recommended Level 7 Druid Spell Choices: Stoneskin
Level 8:
- Feat Choice: War Caster (for concentration before Wild Shaping)
- Recommended Level 8 Druid Spell Choices: Conjure Minor Elemental or Dominate Beast
Level 9:
- Recommended Level 9 Druid Spell Choices: Conjure Elemental or Wall of Stone
Level 10:
- Recommended Cantrip Choices: Resistance
- Recommended Level 10 Druid Spell Choices: Planar Binding or Greater Restoration
Level 11:
- Recommended Level 11 Druid Spell Choices: Heroes' Feast or Heal
Level 12:
- Feat Choice: Savage Attacker
- Recommended Level 12 Druid Spell Choices: Wall of Thorns or Wind Walk
Making informed decisions at each level ensures you're equipped with the right tools for any challenge that comes your way. With these choices, you'll be well-prepared to unleash the full potential of your Circle of the Moon Druid.
In the world of Circle of the Moon Druids within BG3, selecting the right gear can make or break your journey through the Acts. While some items may seem like they're just for Act 1, many retain their potency throughout Acts 2 and 3. Let's dive into the best picks for Circle of the Moon Druids, keeping in mind that newer options might replace older ones as you progress.
Best Circle of the Moon Druid Items & Equipment: Act 1
Slot | Name | Effect | Location |
---|---|---|---|
Head | Key of the Ancient | +1 to Nature checks | Found in the Underground Passage |
Cloak | None Available | N/A | N/A |
Chest | Hedge Wanderer Armor | +2 to DEX saving throws and Ability Checks<br>+1 to Nature checks | Purchased from Arron in the Emerald Grove |
Gloves | Gloves of the Growling Underdog | Grants Advantage on Attack Rolls when surrounded by 2+ enemies<br>+2 to STR saving throws | Looted from a chest inside the Shattered Sanctum |
Boots | Boots of Speed | Grants the Click Heels bonus action, which provides Disadvantage on incoming Opportunity Attacks and increases Movement Speed | Purchased from Thulla in the Myconid Colony |
Neck | Pearl of Power | Grants the Pearlescent Restoration ability, restoring Spell Slots | Purchased from Omeluum in the Myconid Colony |
Ring 1 | Shapeshifter's Boon | +1d4 to all checks while Shapeshifted | Drops from the Strange Ox in Acts 1, 2, or 3 |
Ring 2 | Crusher's Ring | +3m (10ft) Movement Speed | Drops from Novice Crusher in the Shattered Sanctum |
Main Weapon | Club of Hill Giant Strength | Sets Base Strength to 19 | Break the stool at the top of the Arcane Tower in the Underdark |
Offhand | N/A | N/A | N/A |
In our daring quest as Circle of the Moon Druids, we're always on the lookout for the finest gear to aid us in our mystical endeavors. Act 2 presents a plethora of choices, each offering unique benefits to enhance our prowess. First up, we have the Fistbreaker Helm, boasting a Spell Save DC boost and a handy Initiative bump, purchasable from Lann Tarv in the Moonrise Towers. Then, there's the Cloak of Protection, upping both our AC and saving throws, available at the Last Light Inn from Quartermaster Talli. For chest protection, the Barkskin Armor not only raises our base AC but also ensures we're always under the protective embrace of the Barkskin buff, along with granting Advantage on CON saving throws and Ability Checks, also available at the Last Light Inn. When it comes to gloves, the Gloves of the Growling Underdog are our top pick, granting us Attack Roll Advantage when swarmed by foes and a bonus to STR saving throws. These can be looted from a chest in the Shattered Sanctum near DrorRagzlin in Act 1. As for swift feet, the Boots of Speed from Thulla in the Myconid Colony provide us with a Click Heels bonus action, offering Disadvantage on incoming Opportunity Attacks and a speed boost. And let's not forget the Pearl of Power from Omeluum in the Myconid Colony, granting the invaluable Pearlescent Restoration ability. For rings, we have the Shapeshifter's Boon, dropped by the Strange Ox in various acts, bestowing a boost to all checks while Shapeshifted. Additionally, the Killer's Sweetheart, found after the Self-Same Trial in the Gauntlet of Shar, ensures our next attack post-kill is a devastating Critical Hit, once per Long Rest. Finally, to wield strength, the Club of Hill Giant Strength, found atop the Arcane Tower in the Underdark, sets our base Strength to an impressive 19. While some slots remain unfilled, our arsenal is formidable, promising victory in our noble cause.
In the realm of Circle of the Moon Druids, gearing up for Act 3 is a crucial endeavor, akin to picking the right tool for the job. Let's dive into the treasure trove of items and equipment tailored for these wild shape enthusiasts:
Head: Shapeshifter's Hat
- This nifty hat adds an extra Wild Shape charge to your arsenal. Acquire it from Helsik's special stock at Devil's Fee.
Cloak: Cloak of Displacement
- Sporting this cloak ensures that at the beginning of each turn, incoming attacks face an uphill battle with disadvantage until you've taken damage. Grab it from Entharl Danthelon at Wyrm's Crossing.
Chest: Armor of Moonbasking
- Bask in the moon's protective glow with this armor, granting you 22 Temporary HP upon Wild Shaping and reducing incoming damage by one. Plus, enjoy a +2 Armor Class boost and advantage on Spell Saving Throws. Seek it from Voiceless Penitent Bareki near the Undercity Ruins Waypoint.
Gloves: Thunderpalm Strikers
- These striking gloves empower your unarmed attacks with an extra 1d4 Thunder damage and even grant access to the Thunderwave spell. Once you've rescued Wulbren in Act 1, find him in Act 3 to make the purchase.
Boots: Boots of Speed
- Swift and nimble, these boots offer the Click Heels bonus action, granting you disadvantage on incoming Opportunity Attacks and a speed boost. Get them from Thulla in the Myconid Colony of the Underdark during Act 1.
Neck: Corvid Token
- With the Corvid Token around your neck, you'll soar to new heights, literally. Enjoy increased jump and fly distances, automatic Feather Fall while Wild Shaped, and access to Polymorph: Dire Raven. Keep Mattis alive through Acts 1 and 2, then snag this token from him in Act 3.
Ring 1: Shapeshifter's Boon
- Shift into your desired form with added confidence, as this ring grants a +1d4 bonus to all checks while Shapeshifted. Keep an eye out for drops from the Strange Ox in any of the acts.
Ring 2: Killer's Sweetheart
- Once you've dealt with your foe, this ring ensures your next strike is a guaranteed Critical Hit, recharging once per Long Rest. Discover it on the ground after conquering the Self-Same Trial in the Gauntlet of Shar during Act 2.
Main Weapon: Club of Hill Giant Strength
- Wield the strength of giants with this club, setting your base Strength to an impressive 19. Claim it by breaking the stool atop the Arcane Tower in the Underdark during Act 1.
Prepare yourself, brave druids, for Act 3 awaits, and with these items in tow, you'll be ready to face any challenge that comes your way.
Best Druid Multiclass Choices & Builds
Players have the option to Multiclass starting from Level 2 in Baldur's Gate 3. To initiate Multiclassing, simply locate the "Add Class" button on the top right of the level up overview menu. This action opens up a new menu where players can allocate the level to any other class.
Barbarian Multiclass – Druid 11/Barbarian 1
The Barbarian Multiclass brings an intriguing dynamic to Druids. By incorporating just one level of Barbarian into a Druid build (Druid 11 Barbarian 1), players unlock the ability to enter a Rage with a bonus action. This Rage state allows for an extra attack with a bonus action on subsequent turns, but it ceases if players fail to take or deal damage. Following a Rage, Druids can seamlessly transition into Wild Shape, maintaining the effect while shapeshifted. However, it's important to note that the Unarmored Defense passive of the Barbarian class doesn't stack with the Druid's AC while shapeshifted.
Ranger Multiclass – Druid 9/Ranger 3
Another intriguing option for Druids is the Ranger Multiclass, particularly with a Druid 9 Ranger 3 build. While this choice may seem somewhat unconventional, it proves to be surprisingly effective. By delving three levels into the Ranger class, Druids gain access to a Ranger subclass, most notably the Beast Master subclass. This subclass grants the ability to summon an Animal Companion, one of which can be a Bear. Leveraging the Druid's innate Wild Shape ability, a Druid 9 Ranger 3 build can summon a Bear companion and then transform into a Bear themselves. This dual-Bear strategy not only adds more targets for enemies to contend with but also bolsters the party's melee frontline, especially when supplemented with suitable Support companions.
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