Best Anti-Tank Weapons in Helldivers 2: Autocannon vs. Railgun Comparison

In the battlefield mayhem of Helldivers 2, the choice between the Autocannon and the Railgun for anti-tank duty is no walk in the park. Picture this: with the Autocannon, you're this walking turret, mowing down Scout Striders and pesky Bile Spewers without breaking a sweat. It's like being your own fireworks show as you effortlessly pepper enemies from a distance. On the flip side, the Railgun is your one-shot wonder against the heavily armored titans, making a Bile Titan's day significantly worse with just a couple of precise shots. Overcharged rounds? They don't care about armor – it's like the VIP section for guaranteed overkills.

Now, let's dive into the nitty-gritty details of these bad boys:

Autocannon vs. Railgun: Specs Showdown

Autocannon

  • Requirements: Level 10 (7,000 R)
  • Call-In Time: 3 seconds
  • Uses: Unlimited
  • Cooldown: 480 seconds
  • Firing Rate: High
  • Reload Speed: Slow
  • Recoil: Slight Kick Between Shots
  • Ammo: 5 Shots per Clip (10 Clips With Support Backpack)
  • Armor Penetration: Light-Medium Armor
  • Splash Damage: Yes (Small Area of Effect)
  • Special: Team-Reloads for Uninterrupted Firing
  • Other: Takes Backpack Space

Railgun

  • Requirements: Level 20 (10,000 R)
  • Call-In Time: 3 seconds
  • Uses: Unlimited
  • Cooldown: 480 seconds
  • Firing Rate: Single, Charged Shot
  • Reload Speed: Slow
  • Recoil: None
  • Ammo: 20 Shots Per Clip (1 Clip)
  • Armor Penetration: Tears Through Heavy Armor
  • Splash Damage: No
  • Special: Unsafe Mode for Higher Damage
  • Other: Requires Precision Shots

The Railgun Advantage: Efficiency & Versatility

One persuasive reason to go Railgun over Autocannon is the precious backpack slot you save. Autocannon? Two slots. Railgun? Just one. This means you can grab another stratagem – maybe a Shield Generator Pack to dodge enemy fire or a Guard Dog Rover for extra firepower. It's like having an extra insurance policy in this chaotic intergalactic showdown.

But wait, there's more! The Railgun transforms into a tank-busting maestro in Unsafe Mode. Get the timing down, and suddenly, every heavily armored enemy that usually shrugs off Autocannon rounds becomes a pushover. Devastators, Automaton Tanks, Chargers – one-shot wonders with the Railgun. It's like bringing a bazooka to a knife fight and having everyone else applaud.

Railgun's Run-and-Gun Show: Mobility Unleashed

Now, here's where the Railgun throws a party that the Autocannon struggles to attend. In Helldivers 2, you can run, you can gun, and you can reload – all simultaneously. Imagine kiting enemies like a space dance, firing charged shots strategically, especially crucial for lone wolf players. Autocannon players envy this grace – they're stuck reloading while standing still, a sitting duck for the less coordinated adversaries.

Autocannon's Explosive Symphony: Team-Reloads & Structure Busting

Hold up, Autocannon advocates! While the Railgun shines in solo finesse, the Autocannon is the dynamo for group chaos. With its rapid-fire madness, you can stand your ground, unloading explosive love on clustered foes. And when the reload alarm sounds, fear not! Team-reload to the rescue – an extra player can keep the party going without affecting mobility or stamina. Oh, did we mention Autocannons are MVPs for obliterating bug nests and shutting down bot factories? Aim, fire, and watch those structures crumble.

The Verdict: Choosing Your Anti-Tank Arsenal

In the ultimate showdown, the Railgun is the precision surgeon, excelling at armored enemy assassinations. Got the aim? Go Railgun. But if you're about versatility, group mayhem, and structure demolition, the Autocannon is your all-in-one package. Balance, my friend, is key – a team flooded with Railguns might find themselves overrun. Mix in a couple of Autocannons to thin the herd when stratagems take a breather.

Tags: #Games #Helldivers 2 #PS5 #PC Gaming

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